Related to the ongoing conversation about sexual harassment in SF/F…
From Bitch Magazine, survey data about sexual harassment in comics:
As a comics editor, writer, and fan myself, I got interested in how often people at conventions experience harassment. So earlier this year I conducted a survey on sexual harassment in comics, receiving 3,600 responses from people that varied from fans to professionals. The survey was distributed and conducted online, with people sharing it via Twitter, Facebook, and especially Tumblr and self-reporting all information. Of the people taking the survey, 55 percent of respondents were female, 39 percent were male, and six percent were non-binary (see the raw survey data here).
Out of all respondents, 59 percent said they felt sexual harassment was a problem in comics and 25 percent said they had been sexually harassed in the industry. The harassment varied: while in the workplace or at work events, respondents were more likely to suffer disparaging comments about their gender, sexual orientation, or race. At conventions, respondents were more likely to be photographed against their wishes. Thirteen percent reported having unwanted comments of a sexual nature made about them at conventions—and eight percent of people of all genders reported they had been groped, assaulted, or raped at a comic convention.
The one weakness of the study that I can see is that respondents were self-selected, as opposed to this being a truly random sampling. It’s the same issue I ran into with my survey of first novel sales a few years back. But even taking that into consideration, if you can take 3600 fans and pros, and a quarter of them have experienced sexual harassment in the industry, then we have a huge problem here.
Game designer Brianna Wu wrote an article called “No Skin Thick Enough” about the daily harassment of women in video gaming. Warning: some of the examples and quotes in this article are truly abhorrent.
My name is Brianna Wu. I lead a development studio that makes games. Sometimes, I write about issues in the games industry that relate to the equality of women. My reward is that I regularly have men threatening to rape and commit acts of violence against me.
Wu provides four case studies illustrating the types of harassment women experience, and examining myths and realities about the gaming industry. Their stories are powerful, important, and eye-opening.
I strongly recommend reading both articles.